The Fasting Animation is coming along nicely
The animation that prosents all the events that take place when fasting that create lysosomes is working fairly well.
https://mywaterfasts.com/Animations/CreateAnimation.html?animation=LysosomeTrigger
I plan on animating what happens to glucose in your bloodstream/body/brain when there is an abundance of glucose in the bloodstream. It's not good.
I believe I can do away with traditional web pages for my site. They're so boring when compared to an interactive 3d scene that respond to your every request. Click on an object and get the mp3 or youtube or text that you select that describes that object. The user can drill down into as deep as they want and learn by doing, not by reading a boring web page.
Nothing can replace the repleteness of an interactive 3d animation. It blows simple videos away.
There's still a lot programming to do and that slows down the work of actually creating the animation. Although it has come a long way.
I have accomplished a method whereby an animation can work over the internet in 3d without large downloads of the page. It's really fast. The large engines aren't needed.
so this is the way it works.
Blender to create the objects animations, textures, static text and naming. Then my program takes an output from Blender and creates the animations based on the instructions in a json file.
Blender > glb file. glb file + json file into CreateAnimation file = Animation.
I've created, using AI, a program that places the instructions into the json file. Stuff like, background image, where to start and stop animations, where to store and use mp3 and url's when objects are clicked. So the CreateAnimation then loads that info and presents the scene in 3d to the user across the internet.
It will get much more replete as time goes on and more is added to the program. It has the ability to do any animation. Also, Blender isn't the only program that outputs a glb scene file. Most 3d programs do so. So when someone is familiar with those programs, they can create interactive scenes using those.
Anyway, I figure, I'll be creating 100's of animations.
Pierre
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