Lysosome animation done
The future of learning is going to use a system like mine. Manipulating a 3d environment can allow a student to immediately drive to that item that they don't understand yet. Instead of fighting through reams on useless knowledge systems, 3d can present information in an animated way that a 2d video can't.
My first test of 3d for Lysosome creation started on August 4th, 2025. It's now October 24th and the animation and the programs that created it are complete. Woah! That's 2 1/2 months of creating the programs that allow me to create animations on the internet.
I've been into 3d since somewhere around 1995. I've tried so many different systems, I've lost count of how many. I think I've spent at least 40 hours a week for the first 25 years.
It wasn't until 3 months ago that I started believing that I could actually put programs on the internet that would work. Before this time, the 3d engines we're just too large to work. Using Threed.Js and Claude, the AI system, I've found my way to do it.
Since the browsers themselves have supported 3d, the way opened up. I used OpenGL and that 3d engine could work but using it was far too complex for me to be attracted to it. Anyway, it's working and I have the programs that can create animations and they're only going to get better as I move forward with more animations using these programs.
So I use a program like Blender, which creates the basic objects and animations but there's no way I can put a Blender files on the internet. Even if Blender could run in the browser, it would be too slow to download and it would bloat the browsers. Then when I have the Blender file created, I export to a GLB file, that represent my Blender animations, and that's used by many common 3d programs to pass 3d stuff between programs. Threed.JS can use it and all Internet browsers support it. So I can use it to present that exported GLB common file.
Now simply presenting that GLB file is not enough. So I created a program the manipulates that GLB file and presents stuff like timing of the scenes, positioning of the camera, animated text and my program can read that time to change sizing, positioning, color, rotation and more.
Plus all the buttons work on HTML, the language of browsers, and that can manipulate the animation system and can present different ways of controlling the program from the Internet. Stuff like, click on an object and a list appears that can be selected to show Youtube videos or to play different Mp3 sound files. Then there's speed and movement of the camera and much, much more.
Not only did I need to create a program that uses the GLB exported files but I also needed to create a file that can manipulate and create a separate file that drives the animation program. So two main files that are over 4000 lines of Javascript code.
Now I can use the very same system to more easily create other animations.
My way is opened to create far more animation systems. One of the animations I want to create is to show how an overabundance of Glucose can clog arteries and lay plaques inside the brain causing Dementia, Alzheimers and all the other diseases of the brain.
Too much Glucose and high speed Glucose delivery from sugars and refined carbohydrates can slowly destroy your body and I want to animate that.
Stuff like how stress creates random neuron firing in muscles and stuff like that.
I will live long enough to do it all.
Pierre
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