3d fasting and the future of information
My website isnt communicatimg the need for a fast in a way that is interesting enough so Im taking the next step. Im progressing to interactive 3d visual information. Not just a video or a group of images. My website isnt attractive enough to draw you in to the world of fasting so I needed more.
So im jumping to the next stage. Simple Interactive 3d visualizations that can be controlled by the user.
When i started building the animation on what happens to your body when you fast, I imagined how I would show everything that happens at once, a kind of a womb to tomb view of a fast.
That doesn't work.
If you're not familiar with the concepts and terms of an internal view of what happens in a human cell when you fast, it can be confusing.
There's just too many new concepts to take in at once. My next phase will be to simplify each section and break it down into small digestible pieces with a way to navigate the pieces.
Each section should have a name and have a way to jump to each section by its name. Also, each section should have supporting Youtube videos of doctors that have enough knowledge of what takes place at that stage. If nothing else, just the studies and clinical trials supporting that phase in the form of webpage links.
There should be enough support to lend credence to the accuracy of that section of the animation.
The idea that the body gets fixed and what gets fixed, when you fast, is the reason for its existence.
I learned a long time ago that when you present a lot of information to the viewer, they should see simplified pieces of the presentation. Too much complexity and you lose your audience.
So I've embarked on a way to present interactive visual, animated information. AI isnt capable, as yet, to present 3d information in an interactive way. So I've created a program that can do that. A visual, 3d animation can be created, using my program, in a way that makes it able to be quickly seen in a webpage.
The large game programs are too big for a quick Interactive visualization. So I've created this method to present complex information in a simple way.
First, you create the basics of a scene with a 3d editor. I like Blender, its free and really powerful. Any editor that can output a glb/gblt file will do. Many do.
Secondly, as powerful as Blender is at creating a scene, it cant do what i need done. I cannot expect the user to install huge editors just to view an interactive animation. The animation needs to be quickly seen and used without any secondary installations.
So I created a javascript program that can be quickly seen and used, in a common internet format that uses supported, browser capable, 3d engines.
When you visit the webpage, a javascript routine, which is trusted by all, starts up and runs the interactive 3d program.
Along with this program, I've created a file that instructs the program on how to present the animations to the user.
So I've settled on this technique. Its a way to present complicated information in simple pieces and quickly. Just go to that page and you're at the presentation. It'll evolve as I realize how these types of programs need to be constructed. I believe it is the way to present information and I also believe it will be the future of how information is presented.
The user learns at their own pace with interactions that simplify the subject and can be controlled visually.
Anyway, enough said.
Pierre
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